Mexico’s Drug Cartels Influence Map, 2011 02/10/2012
Posted by Vaughn in Conflict, Global.Tags: Anonymous, Drug Cartels, Drug War, Mexico, STRATFOR
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Photo Credit: STRATFOR
THE GLOBAL INTELLIGENCE firm known as “STRATFOR” — Strategic Forecasting — was thrust into the attention of laymen when the loosely connected “hacktivist” collective known as Anonymous, shut down its site by way of a distributed denial-of-service attack, and subsequently exposed and compromised its list of paid-for-services clients — those who subscribe to STRATFOR’s premium intelligence products — and obtained (reportedly) unencrypted credit card information over the holidays to make several charitable donations.


However ironic the event was (perhaps the leading security company not being very secure), STRATFOR has been at the center of the for-profit security and global intelligence dissemination business for 16 years, and they have provided many of their summary findings to the public and have even been somewhat transparent and “open-source” minded — a software development principle that argues information should be free to all — with a number of their products, much like that of fellow company, RAND Corporation. At the end of last month, (January 24), STRATFOR posted its annual Mexico drug map with cursory analysis of the Mexico Drug War murder victims’ numbers, which has proven to be a thorny issue in regards to accuracy, because of the rate of the killings and the Mexican government’s inability to provide its own official numbers in a timely fashion.


As of the second-last quarter of data for 2011, STRATFOR reports a dip in the overall number of deaths, but it was not enough to produce the slightest glimmer of hope in the most rosy of analyses: From January 2011 to September 2011, 12,900 people died as a result of Mexico’s drug war. That number is less than the figure for 2010, but that clocks in at a still-ghastly 1,400 deaths per month. If that rate per the period of January 2011 to September 2011 holds for the final three months of 2011, it would result in 17,000 total drug-related murders in Mexico, for the year.
There were dips in the well-known, hard-hit cities and regions such as Ciudad, Juarez, Chihuahua, where the death toll dropped from 3,111 in 2010 to 1,955 in 2011 (for the months available), yet still, Juarez registered as the country’s deadliest city. There were also significant increases across the nation in regions such as Durango, Durango state, Matamoros Veracruz, Monterrey, Nuevo León state, Veracruz state and Tamaulipas state. The Sinaloa cartel and the Los Zetas faction, the Sinaloa’s former enforcers, have divided the nation’s regions into two respective hemispheres of influence over a turf war with the Sinaloa controlling the west and Los Zetas controlling a majority of Mexico’s eastern region.

View STRATFOR’s Mexico’s Drug Wars Map (Enlarged) [Here]
Simulating Syrian Intervention? 01/11/2012
Posted by Vaughn in Conflict, Defense, Global, Policy, Politics.Tags: Bashar al-Assad, Foreign Policy, Global Security, Syria
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I RECENTLY READ that the Ministry of Defense (M.O.D.), Britain’s equivalent to the Department of Defense, is having an issue with keeping its recruits’ attention. (Not a real surprising story there.) The M.O.D.’s inability to keep the attention of its potential canon fodder is not being blamed on Britain’s deployment to horrific war zones — after all this is in the job description and what these young men have been sold, and have been buying [my own self included, in a smaller sense] for centuries, as a rite of passage — but because M.O.D.’s war simulators were not fully engaging potential grunts into the peaked interest necessary to compel full commitment to the nation’s military defense. Those boys, mostly; they’d probably rather let DICE and Activision virtually teleport them to the pixelized counterparts of the countries that the West are currently entangled with.
Those who game or follow entertainment business news, will know that Activision and DICE are the names attached to two firms who currently control the first-person shooter/combat simulation market with their current Battlefield 3 (part of the Battlefield series) and Modern Warfare 3 (a part of the Modern Warfare behemoth) titles, respectively. The games, to a lesser degree, are a crash-course in urban warfare, general sniper tactics — the latter, particularly online — and the all-out mayhem soldiers should (somewhat) expect in fighting. But this cannot be stressed enough, that this only to a degree. (You’re in a cushy room, for God sakes.) There are none of the tragedies of war, there are no days and weeks spent in terrible weather conditions on patrol, nor the 50-70 pounds of gear, no dying friends, no complicated interactions with locals who may be resistance fighters: No left behind family left to pick up the pieces of a shattered promise to go through life together. The article is important, though, because it tells the novice and those outside of the subculture of combat simulations’ gamers, in general, what this type of gaming has become.
Troops are so used to playing high-quality commercial games set in combat zones that they tend to lose concentration unless the MoD simulations look equally realistic. This has become an important issue at the MoD, which is increasingly turning to digital simulations to help prepare soldiers for duty.
Thousands of troops sent to Afghanistan have been trained on Virtual Battlespace2, a spin-off from a commercial game that can, for instance, test their responses when they come under mortar attack from insurgents.
Though the military stresses that these games only supplement traditional methods, it reflects the way technology is transforming military training. With budgets being squeezed across the MoD, simulations are also a comparatively cheap way of giving troops a “virtual” taste of what they might come up against in a warzone.
- “Ministry of Defence Forced to Update Its War Games for Xbox Generation,” The Guardian
The modern video game experience trumps what many of the advanced militaries of the world can produce in order to train their soldiers for battle, and commercial gaming has unexpectedly become an unofficial augment to government’s official means of recruiting, as war culture products have been, since there has ever been a thing called “culture.” The reason it’s such an uphill slog for governments’ recruiters versus the more realistic vision presented by the gaming industry, particularly those two big-name companies just mentioned, is the profit motive of gaming companies to produce the most realistic experience to date, with each iteration becoming better than the other, as the bar is raised year by year. And as pointed to in the article, the gaming industry as a whole is able to spend more money on perfecting their simulations than the government.
All of this has produced a dialogue between the M.O.D. and private gaming firms to specifically help produce better products for the government. In the United States this has already happened to some degree, when the U.S. Army actually released a game called America’s Army, to decent reviews and sales. So it is quite evident that the military branches of Western governments have a particularly high regard for the ability of games to recruit and to simulate, which is why I didn’t scoff when I read about a video game being used to seriously discuss potential outcomes with a hypothetical military operation in a current hot-spot.
Foreign Policy recently ran a feature article — “The Syrian Invasion” — discussing the outcomes of a game that simulates military intervention in Syria, a nation currently embroiled in a civil uprising that has Syria’s regime and president, Bashar al-Assad, tightening his vice-grip on his slipping power and the melting of his version of law and order. Combat Mission: Shock Force, simulates a fictional 2008 invasion of the country in response to state-sponsored terror. It’s not equivalent to what the Modern Warfare and Battlefield series have become in the culture, but the game is realistic. It primarily focuses on the larger strategic elements of such a war, however, more than the moves of individuals or squads in space, in order to squeeze off rounds and move through tight quarters to meet objectives.
Produced in 2007, the game, as the author of the article says, “shows the hallmarks of considerable research into the forces of the combatants and the capabilities of the weapons they use.” Generally, though, it’s about command and control and the decisions and factors involved in determining the success of such a combat enterprise. The game allows for several options in regards to how one might choose to invade Syria to face a melange of elite forces using the old Iraqi “Republican Guard” tag, fedayeen units and conscripts armed with souped Soviet-Era mechanized weaponry and Kornet missiles. One can go in with the U.S. Marine Expeditionary Brigade, a U.S. Army Stryker light-armored vehicle element or a multi-national coalition led by Germany, comprised of Britain, Canada and the Netherlands.
The results of the simulations varied, but the outcomes and the way in which the battles unfolded was a range with a core theme of N.A.T.O. units attempting to move dug-in Syrian fighters. According to the article’s author, at times it appeared to play out like Iraq at the beginning of the insurgency in 2003 with Syrian forces made up of conscripts and fedayeen fighting with rocket-propelled grenades and machine-guns, and at other times, the fighting looked like Lebanon in 2006 with Syrian commandos ducking-in-and-out using Kornet anti-tank missiles and fighting in a guerrilla style. What was found — as pointed out, in a still somewhat limited simulation system that doesn’t take into account drone intelligence operations assisting Western generals, or the auxiliary forces that would find their way to fight in support of Syria such as Hezbollah – was that military intervention in the country could become a mixed bag, highly dependent on which Syrian military shows up.
If it is the Syrian military that cowardly fires at civilians to squelch dissent and hasn’t fought a real opposing force in 30 years, then there would be some somewhat non-damaging Western losses, from a public perception sense. But if the Alawite-dominated Syrian force that decides it must fight to the end engages, primarily motivated by the consequences of what a loss would mean to their people in a Shia dominated land following a regime change; politically damaging numbers could conceivably be racked up against any Western coalition of fighters. While intervention in Syria hasn’t been prominently discussed, it has been pondered by some, and after the limited handling of Libya, it seems unlikely that a full intervention would ever take place. But if this video game simulation that factors in many of the things generals would have to, tells us anything, it’s probably that doing anything like this could be a courageously stupid coin flip.

Read “The Syrian Invasion” at Foreign Policy [Here]
Scenes: Upon the Demise of Kim Jong-Il 12/29/2011
Posted by Vaughn in Conflict, Defense, Global, Politics.Tags: Global Security, Kim Jong-Il, North Korea, Politics, The Atlantic
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North Koreans have shown extraordinary displays of grief in the days since the death of their leader Kim Jong Il on December 17th. Today marked the start of a two-day funeral ceremony, as thousands of North Koreans lined the snowy streets of Pyongyang to witness the procession of vehicles as it made its way to Kumsusan Memorial Palace. Official North Korean news sources have been declaring Kim Jong Un the “great successor,” but questions about the transition and future governance of the volatile, secretive state continue to make foreign governments wary. South Korean intelligence recently indicated that North Korea has tightened security in cities, put troops on alert and won loyalty pledges from top generals after Kim’s death as it consolidates power behind the anointed heir. Collected here are images — most of them official North Korean releases — of the public mourning in North Korea.
Photo Credit: The Atlantic
THE SUDDEN PASSING OF KIM JONG-IL from a heart attack, removed a longstanding figure from the balance of power in the Pacific; kept it all the same in another, while completely flipping a valued (relative) predictability on its ear, in yet another. While American forces, the State Department and Western intelligence services all suddenly lost the figure that they’ve painstakingly focused so much time and effort on, collecting information looking to understand a hidden, cloistered nation, but were still mostly in the dark about, a face who stared at American military power across from the Demilitarized Zone’s 38th Paralell for five decades, from a land frozen in time (and atmospherics); they now gain his heir, along with a North Korea now worse off than years’ prior and greater uncertainty.
The historic factors of this change are significant, as Kim Jong-Il’s successor and youngest son, Kim Jong-un, becomes the country’s next leader with far less grooming than his father had, and in a world less stable than the one Kim Jong-Il took the nation’s yoke in; way back when the dangers of the world were just comprised mainly of the influence of superpowers. But it is also historic within the context of potential stability: In this crisis for North Korea, there is the slight chance of an opportunity for the West and North Korea to find an alternate path than the one that has been established, even if it is but a small one.
The young Jong-un, a man in his late 20s, inherits this seat of power in one of the very last (ostensibly) communist countries on the planet, and which is suffering from crippling economic stagnation. And perhaps this will practically necessitate an opening of what is known as “The Hermit Kingdom.” (North Koreans are already practicing micro forms of capitalism, following the failure of the Soviet Union in the 1990s leading to starvation, as consequence to the elimination of subsidies for the nation.) How and if Jong-un can navigate out of that economic and diplomatic trench created by years of enmity, or if he even has the inkling to, is another question all together, though. He will undoubtably have an old-guard couturier of handlers that he would have to sway his way.
The situation Jong-un assumes leadership of isn’t easy, either. In the last couple of years, North Korea has been stricken by famine as a result of flooding in the country soaking its grain crops, and this has killed many North Koreans; a morose flashback to the North Korea of Kim Il-Sung and the 1990′s when torrential rains flooded the area and killed millions of people. It has been precarious in North Korea ever since that time, and Jong-un may be well-served by looking to engage the world, even though China already provides a great deal of help. And he, like many others of visibly anti-Western figures, is evidently somewhat open to the West, in the form of America’s soft-power, our culture, much like his father, who reportedly kept a collection of N.B.A. basketball tapes. Jong-un, supposedly, also has an interest in the N.B.A., and particularly Michael Jordan. He was also educated in Switzerland.
Pictures from North Korea and any general, confirmable knowledge about it is somewhat difficult to come by due to its strict rules concerning foreign press. However, the state media broadcast of Kim Jong-Il’s funeral were readily available for all the world, as were photographs of the multitude of saddened North Koreans. The Atlantic‘s In Focus provided some of the best of the lot, covering its circumference with the help of Reuters.

View The Atlantic‘s In Foucs blog’s “North Korea Mourns Kim Jong Il” [Here]



